![]() ![]() Playing the PS3 version on a 4K television, there’s a certain fuzziness around the portraits and character models due to the hardware limitations at the time. Graphically, the game did get an upgrade to the resolution. That isn’t to say that there aren’t any differences, but these changes are less likely to be detected by a casual player. This may sound like a big deal, but comparing the PlayStation 3 version to the PlayStation 4 version, I didn’t detect too huge of a difference in the balancing. That balancing change also applies to the Challenge mode and RPG (fun) time sink, Golden Arena mode. This release rectifies that with the most recent 2.50 balancing. As a fighting game that was continually supported, there have been Japanese arcade iterations that didn’t make their way to the home ports. Returning players may want to know if anything else was done. This version runs on modern consoles and PCs and sells for less than a copy of the original release on eBay. This package includes the stories from the original Persona 4 Arena, as well as the sequel story found in Ultimax. For folks who discovered Persona 4 more recently, say with the successful Steam release, and want to spend more time with the characters, it’s an easy sell. The DLC story chapter centered around Adachi, all of the DLC fighters, as well as a plethora of cosmetic and announcer options that were optional DLC in the original version are present and accounted for. For the life of me, I cannot figure out what was left out. To be truthful, I say “most” because that’s what the publisher is advertising. The new version is that game with most of the DLC released afterwards included. To be clear, the entirety of our review of the original release back in 2014 still holds true. Instead, they’re basically saying “here it is again if you want.” That level of honesty is appreciated. That’s why it’s odd that Atlus and developer Arc System Works didn’t try that marketing tactic with the re-release of Persona 4 Arena Ultimax. But they’re always marketed with the idea that the re-released product is the best version. Occasionally, they’re released as an inexpensive way of gauging consumer interest in a new franchise entry. Oftentimes, these re-releases are cash grabs. Those things sold like gangbusters, so the trend continued. ![]() What followed was an era of definitive editions, remasters and the like, selling old games with a new, but often hastily-applied sheen. History shows that the PlayStation 4 ended up selling like gangbusters, leaving the audience hungry for new titles and developers knocked back on their heels. ![]() The questions around gamers’ contentment with the 360 and PlayStation 3, whether or not folks would migrate over to mobile and PC, and others had the bigwigs gun shy about putting too much into developing new titles for the fledgling systems. Before the launch of the PlayStation 4/Xbox One generation, software publishers were unsure how well the new consoles would do. ![]()
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